Advertisement

Maps

Parkour Pandemic features four to five unique maps that rotate between rounds. Each map exposes different disaster coverage and gear-camp layouts.

StarterMap 1

City / Town

Starter map; first round typically runs a Tornado or Tide Surge disaster here.

RoleStarter map
TypeUrban
ObtainRound start
Best ForTornado and Tide Surge encounters
Urban coverVertical buildings
MidMap 2

Desert

Third unique map per Dleck playthrough: Desert. Open terrain with limited cover.

RoleOpen arena
TypeWasteland
ObtainRound start
Best ForTornado wide-area play
Open terrainWide visibility
Final StandMap 3

HQ

Tallest building is the meteor target. Final Stand encounters terminate here.

RoleMeteor-target
TypeHQ building
ObtainRound start
Best ForMeteor Rain encounters
HQ buildingMeteor target
VariantMap 4

Meteor Rain Variant

Same HQ layout as Map 3 but with Meteor Rain as the primary disaster.

RoleMeteor focus
TypeHQ remix
ObtainRound start
Best ForMeteor Rain drills
Meteor focusHQ remix

Data Quality Notes

Keep entries useful by separating source-backed facts, player-tested strategy, and update timing.

Source fields

Keep rarity, obtain method, abilities, and summary tied to official posts or repeatable in-game testing.

Internal links

Link maps entries to matching builds, boss routes, and guide sections.

Update rhythm

Keep tier values and obtain methods current after each game update.

Advertisement