City / Town
Starter map; first round typically runs a Tornado or Tide Surge disaster here.
Parkour Pandemic features four to five unique maps that rotate between rounds. Each map exposes different disaster coverage and gear-camp layouts.
Starter map; first round typically runs a Tornado or Tide Surge disaster here.
Third unique map per Dleck playthrough: Desert. Open terrain with limited cover.
Tallest building is the meteor target. Final Stand encounters terminate here.
Same HQ layout as Map 3 but with Meteor Rain as the primary disaster.
Keep entries useful by separating source-backed facts, player-tested strategy, and update timing.
Keep rarity, obtain method, abilities, and summary tied to official posts or repeatable in-game testing.
Link maps entries to matching builds, boss routes, and guide sections.
Keep tier values and obtain methods current after each game update.